Don’t Make Me Think, Revisited: Summary Review

This is a summary review of Don’t Make Me Think, Revisited containing key details about the book.

What is Don’t Make Me Think, Revisited About?

“Don’t Make Me Think, Revisited” by Steve Krug is a book that provides practical advice on web usability and design. The book is based on the premise that a website should be easy to use and intuitive for visitors, and that users should not have to spend time figuring out how to navigate or use it. Krug provides a range of examples and case studies to illustrate his points, and offers tips and techniques for creating websites that are both user-friendly and visually appealing. He emphasizes the importance of testing and iteration, and provides guidance on how to conduct user testing and incorporate feedback into the design process. The revised edition includes new chapters on mobile design, accessibility, and responsive design, reflecting the changing landscape of web design and the growing importance of these issues. Overall, “Don’t Make Me Think, Revisited” is an essential guide for anyone involved in designing or managing a website, offering practical advice and real-world examples of how to create a website that is both easy to use and effective in achieving its goals.

Don’t Make Me Think’s premise is that a good software program or website should let users accomplish their intended tasks as easily and directly as possible. The author points out that people are good at satisficing, or taking the first available solution to their problem, so the design should take advantage of this. He frequently cites Amazon.com as an example of a well-designed website that manages to allow high-quality interaction, even though the website gets bigger and more complex every day. The book is intended to exemplify brevity and focus. The goal, according to the book’s introduction, was to make a text that could be read by an executive on a two-hour airplane flight.

Summary Points & Takeaways from Don’t Make Me Think, Revisited

Some key summary points and takeaways from the book include:

* The importance of usability: Krug emphasizes the importance of usability in website and application design. Websites and applications should be easy to use, intuitive, and should not require users to think too much.

* Keep it simple: Krug advocates for simplicity in website and application design. Designers should prioritize clarity and ease of use, and avoid clutter and unnecessary complexity.

* Use visual hierarchy: Visual hierarchy can help guide users through a website or application, highlighting important information and making it easy to find what they are looking for.

* Test early and often: User testing is an essential part of website and application design. Testing should be done early in the design process, and should be an ongoing part of the development cycle.

* Embrace accessibility: Websites and applications should be designed with accessibility in mind, to ensure that all users can access and use them. This includes designing for users with disabilities, as well as users with different devices and screen sizes.

* Overall, “Don’t Make Me Think, Revisited” is a book that emphasizes the importance of usability, simplicity, visual hierarchy, user testing, and accessibility in website and application design. By keeping these principles in mind, designers can create user-friendly, intuitive, and effective websites and applications.

Who is the author of Don’t Make Me Think, Revisited?

Steve Krug is a UX professional based in Chestnut Hill, Massachusetts. He is best known for his book Don’t Make Me Think about human-computer interaction and web usability, which is in its third edition with over 600,000 copies in print. He also heads a one-man consulting firm called Advanced Common Sense.

What are good quotes from Don’t Make Me Think, Revisited?

“Your objective should always be to eliminate instructions entirely by making everything self-explanatory, or as close to it as possible. When instructions are absolutely necessary, cut them back to a bare minimum.”

“Your primary role should be to share what you know, not to tell people how things should be done.”

“If there’s one thing you learn by working on a lot of different Web sites, it’s that almost any design idea–no matter how appallingly bad–can be made usable in the right circumstances, with enough effort.”

“It doesn’t matter how many times I have to click, as long as each click is a mindless, unambiguous choice.”

“Don’t make me think”

“Get rid of half the words on each page, then get rid of half of what’s left.”

“If you want a great site, you’ve got to test. After you’ve worked on a site for even a few weeks, you can’t see it freshly anymore. You know too much. The only way to find out if it really works is to test it.”

“And not just the right thing; it’s profoundly the right thing to do because the one argument for accessibility that doesn’t get made nearly often enough is how extraordinarily better it makes some people’s lives. How many opportunities do we have to dramatically improve people’s lives just by doing our job a little better?”

“Happy talk must die”

“In reality, though, most of the time we don’t choose the best option—we choose the first reasonable option, a strategy known as satisficing.”

“The problem is there are no simple “right” answers for most Web design questions (at least not for the important ones). What works is good, integrated design that fills a need—carefully thought out, well-executed, and tested.”

“If you can’t make something self-evident, you at least need to make it self-explanatory.”

― Steve Krug, Don’t Make Me Think, Revisited
 

Book details

  • Print length: 200 pages
  • Genre: Design, Nonfiction, Business

What are the chapters in Don’t Make Me Think, Revisited?

Chapter 1: Don’t Make Me Think!
Chapter 2: How We Really Use the Web
Chapter 3: Billboard Design 101
Chapter 4: Animal, Vegetable, or Mineral?
Chapter 5: Omit Needless words
Chapter 6: Street Signs and Breadcrumbs
Chapter 7: The Big Bang Theory of Web Design
Chapter 8: “The Farmer and the Cowman Should Be Friends”
Chapter 9: Usability Testing on 10 Ccents a Day
Chapter 10: Mobile: It’s Not Just a City in Alabama Anymore
Chapter 11: Usability as Common Courtesy
Chapter 12: Accessibility and You
Chapter 13: Guide for the Perplexed

What do critics say?

Here’s what one of the prominent reviewers had to say about the book: “After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book.” — Jeffrey Zeldman, author of Designing with Web Standards

* The editor of this summary review made every effort to maintain information accuracy, including any published quotes, chapters, or takeaways. If you’re interested in enhancing your personal growth, I suggest checking out my list of favorite self-development books. These books have been instrumental in my own personal development and I’m confident they can help you too.

Share:
Reading is great. Applying is better. Start Applying ›

Chief Editor

Tal Gur is an impact-driven creator at heart. After trading his daily grind for a life of his own design, he spent a decade pursuing 100 life goals around the globe. Tal's journey and recent book, The Art of Fully Living, inspired him to found Elevate Society.

 
Rise to Your Potential
Wisdom You’ll Actually Use
Get practical steps and time-tested insights to actualize your potential. No hype. No fluff. Grounded in experience. Written with soul.
Access my Start With WHY workbook for free, designed to align you with your purpose and who you are meant to become
expert_advice
Align With Your Why
Realize Big Dreams
Get my simplified process for realizing dreams (The exact process that enabled me to achieve 100 life goals in 10 years)
GET IT FREE:

Read The Art of Fully Living

There's no going back-once you embark on the journey you're meant to live, it's impossible to settle for anything less than your dreams.
Learn more..
Map Your Growth
Discover your areas for growth in just 5 minutes. Take the FREE self-evaluation test and pinpoint where to focus your efforts

Elevate Your Practices

Master Your Game

Access a self-paced roadmap to turn big goals into reality